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Career: Bounty Hunter

Career: Bounty Hunter

With the popularity of The Mandalorian, you might be interested in rolling up a Bounty Hunter.  Try this new Career and catch your prey!

The Bounty Hunter

The Bounty Hunter is a person who tracks and apprehends fugitives.  The fugitive could be a criminal avoiding capture or skipping out on bail, or the fugitive could be an individual targeted by the underworld for kidnapping or ransom.  The Bounty Hunter may work for law enforcement or he may work as a freelance agent for underworld crime bosses.

The Bounty Hunter spends their time researching current bounties,  tracking their target’s whereabouts, interviewing witnesses, doing computer research, investigating leads, chasing people on foot, searching properties where the target might be hiding, and sometimes getting in fistfights and using non-lethal weapons to subdue their target.

Bounty Hunters often negotiate with contacts and witnesses for tips, even going so far as threatening them or straight-up lying in order to get the information they seek on the target’s whereabouts.

Bounty Hunters typically collect a Bounty of 10% of the Bail Bond the fugitive is skipping out on.  If they work for the underworld, the Bounty Hunter collects whatever Bounty has been placed on the target.  The Bounty Hunter may hire additional staff, contacts, or even other Bounty Hunters to help them and split the payment with them to whatever degree is agreeable and negotiated between the parties involved.

 

Bounty Hunter Career Info

Enlistment: END 5+ (–1 DM for every previous career)

Assignment: Bounty Hunter

Survival:  END 5+

Advancement: INT 6+

 

Skills and Training

Roll

Personal
Development

Service Skills

Advanced Education
(Minimum Edu 8)

Specialist:
Bounty Hunter

1

Athletics

Deception

Admin

Athletics

2

Gun Combat

Drive or Fly

Advocate

Deception

3

Melee

Electronics

Electronics

Investigate

4

+1 Edu

Leadership

Gun Combat

Persuade

5

+1 End

Melee

Language

Recon

6

+1 Str

Persuade

Recon

Streetwise

 

Bounty Hunter Ranks and Skills

Rank

Title

Skill or Benefit

0

Rookie

--

1

--

Recon 1

2

Enforcer

Deception 1

3

--

--

4

Bounty Hunter

Streetwise 1

5

--

--

6

Bounty Master

SOC +1

 

Mishaps

1d6

Event Description

1

You are severely injured during the pursuit of your bounty.  Same result as rolling a 2 on the Injury Table.

2

Your target is a lot more powerful than you thought.  Make a deal and leave the career or take the lesser of 2 injury rolls and gain an Enemy.

3

You illegally apprehended a target with a canceled Bounty.  Make an Average (8+) Advocate check.  Succeed and keep your Benefit roll, fail and lose your benefit this term and spend next term as a Prisoner.

4

While in pursuit of your target, you witness or learn about an even worse crime.  People want to kill you to protect the secret.  Gain an Enemy and Deception 1.

5

During a bounty pursuit, one of your helpers is injured.  An Aly, Contact, or Family Member takes the lesser of 2 injury rolls, blames you, and becomes your Enemy.

6

You are injured during the recovery of a fugitive. Roll once on the Injury Table

 

Event Table

2d6

Event Description

2

Something goes terribly wrong.  Roll on the Mishap Table, but don’t get ejected from Career.

3

The trail goes cold.  Make an Average (8+) Investigate or Streetwise check.  Succeed and increase one of the following skills by 1 level: Deception, Persuade, Recon, or Leadership.  Fail and roll on the Mishap Table.

4

You complete a routine mission with no complications. Earn a small Benefit Roll bonus. +1 DM to any Benefit Roll from this career.

5

You work the streets, trying to flush out your target.  Make an Average (8+) Streetwise, Deception, or Persuade check.  Succeed and gain 1D3 Contacts.  Fail and gain 1 Enemy.

6

Make an Average (8+)  EDU check.  Succeed and gain +1 to any existing skill.  Fail and learn nothing.

7

Life Event - Roll on the Life Event table.

8

You try to gain insight into the underworld. Make an Average (8+) Streetwise check. Succeed and roll on the Events Table for Prisoner or Rogue.  Fail and roll on the Mishap Table for the chosen Career.

9

A mission goes exceedingly well.  Gain a +2 DM to any Benefit Roll for this career.

10

You receive Special Training. Gain one skill at level 1: Drive, Flyer, Pilot, Electronics

11

You impress the Bounty Hunter Guild.  Gain a +4 DM to the next Advancement Check or increase one of the following skills by 1 level: Recon, Deception, Persuade, Streetwise, or Athletics.

12

You land a big bounty and gain notoriety.  You are automatically promoted and gain a +1 to your SOC.

 

Mustering Out Benefits

Mustering Out Benefits: Cash

1d6

Cash Benefit

1

1000

2

2000

3

5000

4

7500

5

10000

6

25000

7

50000

 

Mustering Out Benefits: Other

Rank

Other Benefit

1

Scientific Equipment

2

END +1

3

Ship Share

4

Weapon (non-lethal)

5

Combat Implant

6

SOC +1

7

TAS Membership

 

Typical Starting Gear

A Bounty Hunter needs equipment that helps them locate and apprehend targets on the run.

  • Cloth Armor of appropriate tech level
  • Pistol of appropriate tech level
  • Notebook or computer of appropriate tech level
  • Bludgeon (sap, blackjack, or brass knuckles), or stun stick of appropriate tech level
  • Handcuffs or other restraints of appropriate tech level


Roll And Enjoy

I hope you enjoy my spin on the Interstellar Bounty Hunter. 

Roll up some Bounty Hunters and let me know in the comments what you think.


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