Roll d66 online for Traveller RPG tables, random encounters, name lists, complications, patron ideas, and other referee tools.
d66 Dice Roller
Use this online d66 dice roller when you need a quick result for a Traveller RPG table, random name list, referee tool, complication table, encounter chart, patron prompt, or sci-fi RPG generator.
A d66 roll is made with two regular six-sided dice. The first die gives the tens digit and the second die gives the ones digit. For example, a roll of 3 and 5 gives a result of 35. A roll of 6 and 1 gives a result of 61.
If you want the step-by-step explanation, read How to Roll d66 Using Common 6-Sided Dice.
Roll d66 Online
Click the button to roll d66.
[EMBED EXISTING D66 ROLLER MODULE OR SOURCE BLOCK HERE]
What Is d66 Used For?
d66 tables are useful because they create 36 possible results using only two normal six-sided dice. That makes them easy to use at the table, easy to print, and easy to build into referee tools.
Traveller referees often use d66 results for quick inspiration, including:
- Random names
- Patron encounters
- Starport complications
- Rumors and leads
- NPC traits
- Shipboard problems
- Trade goods or cargo details
- Mission complications
- Worldbuilding prompts
- Encounter twists
You can also browse existing d66-related material by searching the site for d66 tables.
How to Read a d66 Result
A d66 result is not the same as adding two dice together. You do not add the dice. Instead, read them as two digits.
| First Die | Second Die | d66 Result |
|---|---|---|
| 1 | 1 | 11 |
| 2 | 4 | 24 |
| 3 | 6 | 36 |
| 5 | 2 | 52 |
| 6 | 6 | 66 |
This gives you results from 11 to 66, with 36 possible outcomes total.
Why Referees Like d66 Tables
d66 tables are fast. They do not require unusual dice, special apps, or complicated math. That makes them especially useful during live play when the referee needs an answer right now.
They are also easy to organize. A d66 table can hold enough results to feel varied without becoming too large to use. That makes d66 especially useful for random names, quick NPC details, small complications, improvised encounters, and short mission prompts.
For Traveller and other science fiction RPGs, d66 tables are a good fit because they can add detail without slowing the game down. When the crew asks who is waiting in the starport bar, what went wrong with the cargo, what the customs officer wants, or what name is on the shipping manifest, a d66 table can keep the session moving.
Use d66 Results in Your Traveller Game
Here are a few quick ways to use a d66 result during a session:
- Names: Roll once for a first name and once for a surname.
- NPCs: Roll once for a role, once for a motive, and once for a complication.
- Encounters: Roll once when the crew enters a new location or starts asking around.
- Complications: Roll when a plan succeeds but creates a new problem.
- Rumors: Roll when players look for information in a starport, bar, market, or local net.
The best d66 tables are specific enough to help but flexible enough to improvise from. A result should give the referee a useful push, not lock the entire scene into one narrow outcome.
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