A derelict ship is detected and the GM wants it to take 3 hours to get there. How far away is the derelict? Use this Traveller RPG Ship Distance Traveled Calculator.
Traveller RPG Ship Distance Traveled Calculator
You can find the Maneuver Drive Thrust Rating in the stats listing for the particular ship, but for reference:
Ship Type | Thrust | |
Free/Far Trader | 1G | |
Scout (Type 1A) | 2G | |
Mercenary Cruiser | 3G | |
Patrol Corvette | 4G |
You can find typical time blocks here:
Time Period |
Minutes | |
1 Hour | 60 | |
4 Hours | 240 | |
8 Hours | 480 | |
12 Hours | 720 | |
1 Day | 1440 |
Use this calculator to come up with distances based on the Manuever Rating of the ship's engines and the amount of time the GM wants it to take to get there.
Looking for the Traveller RPG Ship Travel Time Calculator?
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Yes, that's correct. Though with grav plates, you don't have to turn around.
At least in MT, the thruster plate was usually put at the back of the ship (but it did not need to be) and usually aligned to the rear (because one direction was where you got 100% thrust and I think you might have got 10% orthogonal to that... just enough to represent maneuvering thrusts I suppose).
With that understanding from the Starship Operators Manual, you would still have to flip ship (or else you'd better start your decel far earlier given the falloff in thrust from a thruster plate in directions other than the main diretion of thrust).
Of course, MgT may have changed that and CT never really mentioned any of this stuff.
Pick what you prefer.
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